ISL2000: The Biology Project

Denice Warren
www.biology.arizona.edu

About The Biology Project

Founded: 1996 with a 2-year grant from the Hewlett Foundation
Current Funding: NLE grants, Depts. of Biochemistry and MCB, NSF Recognition Award, HHMI...
Team members: - 2 web developers
- 1 student graphic designer
- 1 server administrator/database programmer
- Several faculty content experts
- 2 volunteer translators (in Argentina & Chile)
- Collaborators at SWEHSC
- Departmental computer support people
About the site: - content mirrors Biology 181 + other biology
- site is modular and scalable
- format is generalizable
- contains nearly 5,000 web pages
- almost 40 separate modules
Site statistics: >100,000 user sessions/month
average user stays > 10 minutes
> 2.5 million server hits/month
most traffic from outside UA
Awards:
Publications: NetWatch Hotpick, Science Magazine, March 1999.
Biology Pick Yahoo! Internet Life Magazine, September 1998

Why publish learning materials on the web?

  • Cheap color publishing
  • Unlimited distribution
  • Animations & audio
  • Easy access to external resources
  • Interactivity
What is interactivity?

Building in interactivity, inquiry & problem-solving

Spectrum of Interactivity

Shovelware
Online brochures, syllabi, manuals, slide presentations, etc.
On-line references/teaching materials
Studying Cells Tutorial
Problem-solving
Monohybrid Cross Problem Set
Simulations
Karyotyping Simulation
Environmental Tobacco Smoke and Lung Development
Inquiry-based learning
Driftworms
Helper applications (Molecular Visualization)
Group Projects
Student Biology Web (Honors Bio 181)

A la Carte Menu of web-technologies

Technologies have trade-offs. Evaluate new technologies carefully.
  • Plain old HTML (like this page). Be aware of browser issues.
  • Behind-the-scenes-humans
  • Database integration
  • Javascript
  • Animations & Sound
  • Java
  • Shockwave
  • Web-based conferencing
  • Helper applications
  • Real Audio/Video
Be old-fashioned! Use the simplest possible technology to achieve learning objectives.

Practical issues of web design & usability

  1. Storyboarding & development strategy

    • Good web design begins on paper.

    • Planning pays off in the end! Don't rush things.

  2. Don't let the technology get in the way of student learning.

    • Become an expert in usability. (www.useit.com)

    • Make your pages accessible to those with disabilities.

    • Be realistic about your audience.
       

      Use of various versions of Netscape from late 1995 to January 2002


Heavy lines show empirical data; thin lines predicted data.
Sources: Interse (1995-1997), AdKnowledge (1998), StatMarket (1999). Graphic © 1999 Jakob Nielsen. Used with permission. Colors modified and "K-12" dot added.

  1. Be consistent and predictable: USE STYLE MANUALS!


The Biology Project
The University of Arizona
Thursday, May 5, 1999
denicew@u.arizona.edu

http://www.biology.arizona.edu
All contents copyright © ABOR 1999. All rights reserved.